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Showing posts with label 2011-2012. Show all posts
Showing posts with label 2011-2012. Show all posts

Thursday, August 18, 2011

Keeping Up with Anna Dello Russo IV

“It’s good to try to render the dream of fashion for a wide market to relate to the time we live in,” Anna Dello Russo


Macy's introduced Anna Dello Russo as INC International Concepts' editor at large for the Fall/Winter 2001 collection at the line's launch event last night in New York City.
Dello Russo, an editor at Vogue Japan, is well known for her over the top style and droves of fashion-hungry fans. So, it comes as no surprise that Macy's would tap someone with her vibrant aesthetic to edit and style INC's Fall collection.

Last night's event displayed Dello Russo's lively spirit through "day in the life" videos projected on the venue's walls. Dello Russo did not attend the event, but Solange Knowles, June Ambrose and Genevieve Jones were on hand to preview the collection and take in the sights and sounds.

You can expect a distinctively Modernist feel from the Fall 2011 INC Collection, complete with color block separates, tons of hot pink and plenty of polka dots. Add some fur faux, a bit of attitude, a reasonable price tag (everything retails between $30-$169) and you're ready for the Fall season.










The Launch of INC’s Fall  2011 Collection By Anna Dello Russo











Favorite Pics of Anna 



Balmain Dress
Fendi Clutch


Moschino Dress
Moschino Bag



Mary Katrantzou Dress


Balmain Dress
Alaïa Shoes


Balmain Blazer
Balmain Pants
Miu Miu Clutch


Rochas Jumpsuit
Fendi Clutch


Going-Broke-Playing-Games
Going Broke Playing Games
You Don't Have To And Here's How

If you haven't looked at the cost of new computer or video games and gaming systems as a whole recently, you might be in for a shock. Today's games and gaming systems can run from a meager $30 all the way to a whopping four hundred dollars or more. To a loving mother of a game obsessed teenager, the costs can be astronomical and nothing short of frightening. Fortunately the cost of buying quality computer or video games (including the systems that they run on) can be significantly reduced once you know what to do and where to look.

One alternative to funding a gaming pursuit with a second mortgage is to "go old." By "going old," we mean buying last month's or year's games and game systems. If you could admit the one truth that we all know, but never readily face, you could literally save hundreds of dollars in an instant. This truth is that unless you're a millionaire, none of us can afford to buy the latest toy on the market. The ugly fact behind that truth is that within a relatively short amount of time (say, 60-90 days?), that latest toy will be replaced with a new and improved system, which consequently, grants access to what was wanted in the first place - at half the price! So go old and have a little patience. Within about three to four months, you will have made a tremendous saving.

When it comes to computer gaming, you could also come out better by upgrading games rather then an entire computer. It can take anywhere from a year or more for a gaming company to release a new version and chances are, the upgrade doesn't require new hardware - it just requires a new payment. Remember, the gaming industry can't really keep up with the computer industry either (no one can), so there's no reason to panic or worry. Concentrate on keeping your game current rather than your system. Only in rare instances, such as if your computer is archaic to begin with, will you need to upgrade your hardware. Shop wisely and you can catch a new soundcard, joystick, or graphics card on sale. But if you have a high gigahertz processor and Direct X 9 installed, you'll do fine for quite a while.

Here's a whopper of an idea and one that probably won't take as much of an effort to convince younglings to do as you might think. But to curb the costs of gaming, perhaps a group of families could pitch in and share the finances together. Depending on the number in a group, the cost of a new gaming system - and 5 or 6 of the most popular games - could diminish to 20% or more of their original costs.

And since gaming consoles are getting smaller and smaller, there's no reason why a group of families couldn't band together and trade gaming space within their homes every week or two. This way the kids in the neighborhood can enjoy one or two of the new systems on the market that they could never otherwise afford, and they can enjoy them without their parents having to shoulder the burden of funding them alone.

Seeing that kids generally play games together anyway, a group effort of this sort satisfies game cravings at a significantly reduced cost and it keeps everyone happy.

Anne Hathaway | Interview September 2011


"I THINK THAT WHEN ACTORS, ARE LIVING VERY PUBLIC LIVES, IT AFFECTS YOUR ABILITY TO GET LOST IN THEIR PERFORMANCES" ANNE HATHAWAY









Photography MARCUS PIGGOTT, MERT ALAS
 Got-Dial-Up
Got Dial Up?
Forget Online Gaming

Computer games have come a long way since electronic checkers and the like. Today, we've got computer games that would put some 21st century movies to shame and interest in online gaming is catching on like some kind of crazy fever. Once dominated by males aged 25 and older, today's gaming generation includes mom, sis, aunt, even grandma and grandpa! If you think you've caught the online gaming bug, and you're thinking about becoming a participant, don't even think you can join in on this online fun using a dial up Internet connection!

Part of the fascination with online gaming lies in its speed. During play, online gaming becomes a virtual world and in order to project a sense of reality into the mix, its games are fast, its movements are smooth, and its sounds are as realistic as we hear them in the natural world. Sitting in front of an online game, and actively participating in one puts the player in another world - a world that's so different, so cool, and so real.

No, we're not talking about a super-fancy version of checkers or backgammon. We're not talking about a visually rich game of tic-tac-toe. We're talking about full-fledged networked or multiplayer gaming that allows anyone to entertain themselves and hoards of others across the world at the same time. Multiplayer games play over online but trust us when we say any old Internet connection won't do.

If you want to get in on this craze, you're going to have to ditch the old dial up connection that you might have and get into broad band. A broadband Internet connection will give you the ability to send and receive highly detailed and realistic imagery at an appropriate speed. It will give you the means to watch videos in real time, and it will allow you to experience speech as if each and every other player were speaking to you directly.

A dial up Internet connection just can't handle this kind of fun, but you can get a broad band connection just as easily. For the techies out there, broadband is a type of data transmission in which a single medium (wire) can carry several channels at once. 1 For the rest of us, broadband is an Internet connection that allows several people to send and receive data at the same time. A dial up connection doesn't do that. A dial up connection can either send or receive - but it certainly can't do both. Let's talk about Broadband ISDN for a minute.

ISDN stands for integrated services digital network and it can transmit transmitting voice, video and data over fiber optic telephone lines at about 64 Kbps (64,000 bits per second).
Most ISDN lines offered by telephone companies give you two lines at once, called B channels. You can use one line for voice and the other for data, or you can use both lines for data to give you data rates of 128 Kbps, three times the data rate provided by today's fastest modems.2

Broadband ISDN - a combination of regular broadband and ISDN can transmit voice, video and data over fiber optic telephone lines at about 1.5 million bits per second (bps). It's a much faster connection than either broadband or ISDN alone! If your ISP offers Broadband ISDN, ask for it - your online gaming adventure will be the better for it.
 

Tuesday, August 16, 2011

We Love Brittany Hollis By Jeff Tse

These Breath taking beauty portraits of Brittany Hollis , are Shot by Jeff Tse. Though these photographs are fairly simple, it is none the less a great series of portraits. We loved Hollis dynamic eyes , gorgeous bone structure and Specially the Strong use of Colors.







Credits: 
Photography: Jeff Tse
Model: Brittany Hollis , Trump Model Management
Make up: Berta Camal
Hair: Michael Johnson

 Playing- Nice
Playing Nice
A Few Suggestions for Gaming Etiquette

No, it isn't Ms. Manners to the rescue, nor is it Polite Polly knocking at your noggin. We just know how easy it is to get frustrated or even angry while playing a difficult game, but if we're not careful, that anger and frustration could lead to some butt-ugly moments during a time that's supposed to be amusing. The following is offered in an effort to keep everything fun and entertaining during a session of group play.

1. Encourage each other. Even if you're competing with each other in a boxing match or car race, take time out to congratulate another player for making a smooth or cunning move. There's no need to be a kiss-up, but when tensions are high, and the desire to impress is high, you can help relax any stress just by throwing out a few compliments here and there.

2. Be patient. Your gaming comrades may not be as fast, as coordinated, or as smart as you. So when you notice your regular game pace slowing down, don't criticize. You could quietly plan your next move or you could offer to help if you notice that your buddies seem lost. This will encourage cooperation and relive some of the stress involved with playing a difficult game.

3. Take some breaks. Permitting that your group finds appropriate places in a game to pause, take advantage and get up to stretch, snack, use the john, talk about school, or catch a few silly commercials on television. A long stretch of game play is tiring and stressful at the same time. 

4. Play an inclusive game. By that we mean to make efforts to ensure everyone in the group contributes to the game's completion. You never want to make another person feel left out or just hanging around to fill the space. Create opportunities for everyone involved to participate and help play.

5. Listen to others. You may think that you know all the answers about a game or game system, but listen to what others in the group have to say. You just might learn something new.

6. Invite the "weird guy." This bit of advice of course comes after the horrid Virginia Tech massacre. Tales circulating this news event indicate that the young man responsible was a loner and the victim of bullying during his teenage years as well. Sometimes, all it takes to prevent things like this is a simple effort to reach out to someone. We're not suggesting that an invitation to a gaming party would have saved the lives of 33+ college students, but we are suggesting that making an effort to make others feel welcome and wanted is a huge step towards eliminating the isolation known to cause these kinds of senseless acts.

7. Vow to keep the voice level and cursing to a minimum. That almost goes without saying, but to prevent arguments, agree beforehand to not cross the line when it comes to debating about a particular strategy or selecting a game to play. Some of the most serious fights stem from the silliest arguments. But you can prevent a flare up within your group just by maintaining a cool composure during the entire session.

Now see? That's not too bad a list. All the things that we suggested are certainly "do-able" and they really do work to create a calm and enjoyable environment.

Monday, August 15, 2011

We Love "W.E." By Madonna

As much as most of us love fashion, we have a fairly limited appreciation of what the word "couture" actually means. 


Madonna seems to be determined to bring that back with "W.E.", a movie she’s directing about the 1930s and 40s style icons the Duke and Duchess of Windsor. "W.E." (it stands for Wallis Simpson and Edward VIII) stars Andrea Riseborough and James D’Arcy as the American heiress and the English royal, who at the time were one of the world’s most watched couples

W.E., directed by Madonna and co-written with her friend Alek Keshishian (who directed Truth or Dare), focuses on two love stories: that of Wallis Simpson (Andrea Riseborough) and Britain’s King Edward VIII (James D’Arcy), who gave up the throne to marry the twice-divorced American, and that of a contemporary New Yorker named Wally (Abbie Cornish), who falls for a security guard at Sotheby’s and who identifies with that other, most sensational love affair of the 20th century.After Edward abdicated, in 1936, he became the Duke of Windsor. As his wife, Wallis automatically became a duchess, but she was denied the title Her Royal Highness. It’s not surprising that Madonna chose this topic for her first feature film as a director; for 50 years the Windsors were known for their rebelliousness, their extravagance, and their impeccable taste. 


“It was easy to get swept up in the historical relevance and epic romance of Wallis Simpson and Edward VIII,” she says. “The fact that they were also the fashion icons of their day added to their allure for me. Wallis was the epitome of style and grace, and Andrea Riseborough captured this and so much more.” The fashions, modeled here by Riseborough and D’Arcy, were the special domain of Madonna's longtime collaborator Arianne Phillips. The Oscar-nominated costume designer worked with such labels as Cartier, Dior, and Dunhill for the 60 or so wardrobe changes in the film. “Wallis and the Duke both made a lifestyle out of presentation. . . . It was a beautiful façade,” says Phillips. “He said that because she never got a title he gave her jewelry to make her feel royal.”












Credit : Vanity Fair

 This Game Sucks
 A Guide To Giving New Games a Chance

It's hard to get into a new groove once we've settled into a favorite pattern of doing something and that includes playing new games or trying a new game system. It's important to remember however that just because you're not used to the way a new game plays or the way that a new system runs - it doesn't mean that there's something wrong with it. The following offers some advice on how to get over the hurdle of giving new games a chance.

1. Accept the errors of your ways. Nothing is perfect and that includes video games, the system that it plays on, and dare we say - even you! While trying a new game, you're bound to trip all over the place and make even some of the most goofiest mistakes that anyone could ever make. Try to remember that flaws are inevitable and the even the master of all masters (that's you) can blunder your way through a new game. Mistakes don't make you a terrible player. On the other hand, they don't make the game stupid or dumb. In fact, it's quite the opposite. If you find yourself making mistakes during a new game, it's time that to slow down and give this game a second and more serious look. If something in the game tripped you up - you, the master of all masters - then the game couldn't be as bad as you first thought.

2. Play a new game when you're "in the mood". What a fast-paced world we live in! So fast, that we mistakenly expect to understand a game within the first 5 minutes of putting into the console! Then when we're not sure of what to do, the game becomes confusing, or just dumb. Never try a new game when you're not in the mood to or when you're in a rush. New games require patience and a thorough read of its manual.

3. See the positive. There's something good about every video game - even the more violent ones (although we're not prepared to defend violent video games). While checking out a new game, think about what you like about the game as opposed to what you can't quite figure out what to do yet. A positive attitude will carry on to other aspects of the game and before you know it, you'll be encouraged to carry on with it and make some real progress.

4. Don't be such a know it all. In other words, don't be blinded by your own conceit or skills in a particular genre of games that you close yourself off to new ways of accomplishing tasks. The biggest room is the room for improvement and your room is no exception. Understand that the game you're playing may have something new to teach you about gaming as a whole. Then revel in it.

5. Continue to play. It's highly doubtful that anyone will like a new game in one day. Keep playing a new game until you're absolutely sure that you don't ever want to see it in your console again.

6. Play by yourself. It's quite possible that if you play a new game with a friend, you'll be vulnerable to accepting your friend's feelings about the game as your own. Play a new game by yourself so that you can interpret your own feelings about the game and not anyone else's.

Sunday, August 14, 2011

Brand We Love Vivetta By Vivi Ponti

VIVETTA is small Italian atelier offering perfect combination of clothing designs between girlish and rock and roll, whilst never compromises for the best quality.

VIVETTA was founded in 2008 by Vivi Ponti, its designer. Launched its first collection at the fresh lounge “who’s next” competition as the prestigious winner, it has rapidly emerge as one of the most sought after brands by young designers in Italy.


VIVETTA  designs are purely made in Italy both in material and production and now are stored in more than 20 multi-brands boutiques all over the world.




Vivi Ponti, the only designer and founder of VIVETTA .After graduated from Liceo Linguistico Le Mantellate in Florence, she joined Roberto Cavalli as assistant designer for 3 years and later as the head designer at Daniele Alessandrini for another 2 years then continued her study in Pattern at CF Paullo in Milan before entering a competition the fresh lounge “Who’s next” 2008 in Paris. Of course, she is the winner and that was when she launched the first collection of VIVETTA .


Collection Aw 2011-12:

















Credit: VIVETTA

What-Makes-A-Great-Game

What Makes A Great Game:
A Gentle Reminder for Programmers
It's easy to get lost in all the details of building a great video or computer game - so easy in fact, that we can forget the parts of a game that make them fun to play. The following serves as a gentle reminder of what prompts players to play games in the first place. Refer to this reminder in the event that you get bogged down or distracted with confusing C++ syntax, or lines and lines of Visual Basic statements and DLL structures.
1. Remember the player is the main character. Here's a secret between you and me: People play games to gain a sense of control. If you can manage to program your game in a way that puts the player in control, then you've already won half the battle. This doesn't mean to suggest that the game should be easy. It simply means that when a gamer runs home from school or drives home from work to play a video game, she wants to feel the control that she didn't have during the hours between nine and five. The outcome of a game - whether it's a win or a loss - should never be random, but the result of a good, controlled game play instead.

2. KISS. Remember that acronym? It stands for Keep It Simple Stupid. We all know that programming a game is hard business, but believe us when we say we don't want to be reminded of it. The difficulty of programming a game should never be part of the game play so when possible, make the game easy to start, easy to navigate, and of course, easy to play. We're not asking for pre-school strategy here, but on the other hand, we don't want to feel as dumb as a pre-schooler either. Forget the hundred page manual. Nobody except the truly obsessed is going to read it anyway. Build your game for the average Joe and everyone will be your fan.

3. Add plenty of action. And add lots of it too. The more action you add to your game, the more attention players will pay attention to it. And the more that players pay attention to your game, the more addictive your game gets. For every action that a player's character makes, have the game react and then prompt the player for more.

4. Make the story a good one. Nothing is worse than playing a game only to wonder what you're doing and why. Purpose is and always has been a human obsession. But without it, we're left wandering... in the darkness... wondering bizarre things like how the house would look in a coat of bright pink paint. Don't give your players the opportunity to waste time like that. Give them a mission and make sure your game reminds them what the mission is at opportune times and why they must complete it.

5. Give us eye candy. But make it relevant. The graphics in a game shouldn't be distracting, they should make our eyeballs glaze over with satisfaction upon seeing them, and then salivate for more. Graphics should contain clues and entice us further and further into the game until we've beaten the thing.

6. Make it real. Fantasy games are okay, but what makes them cool is the fact that they're realistic. It's hard to get into something that isn't familiar or that there's no way we could ever experience. But if you can implement some reality into your games, players will appreciate it and relate to it on a whole new respectable level.