Feed icon
Showing posts with label lookbook. Show all posts
Showing posts with label lookbook. Show all posts

Sunday, August 14, 2011

Brand We Love Vivetta By Vivi Ponti

VIVETTA is small Italian atelier offering perfect combination of clothing designs between girlish and rock and roll, whilst never compromises for the best quality.

VIVETTA was founded in 2008 by Vivi Ponti, its designer. Launched its first collection at the fresh lounge “who’s next” competition as the prestigious winner, it has rapidly emerge as one of the most sought after brands by young designers in Italy.


VIVETTA  designs are purely made in Italy both in material and production and now are stored in more than 20 multi-brands boutiques all over the world.




Vivi Ponti, the only designer and founder of VIVETTA .After graduated from Liceo Linguistico Le Mantellate in Florence, she joined Roberto Cavalli as assistant designer for 3 years and later as the head designer at Daniele Alessandrini for another 2 years then continued her study in Pattern at CF Paullo in Milan before entering a competition the fresh lounge “Who’s next” 2008 in Paris. Of course, she is the winner and that was when she launched the first collection of VIVETTA .


Collection Aw 2011-12:

















Credit: VIVETTA

What-Makes-A-Great-Game

What Makes A Great Game:
A Gentle Reminder for Programmers
It's easy to get lost in all the details of building a great video or computer game - so easy in fact, that we can forget the parts of a game that make them fun to play. The following serves as a gentle reminder of what prompts players to play games in the first place. Refer to this reminder in the event that you get bogged down or distracted with confusing C++ syntax, or lines and lines of Visual Basic statements and DLL structures.
1. Remember the player is the main character. Here's a secret between you and me: People play games to gain a sense of control. If you can manage to program your game in a way that puts the player in control, then you've already won half the battle. This doesn't mean to suggest that the game should be easy. It simply means that when a gamer runs home from school or drives home from work to play a video game, she wants to feel the control that she didn't have during the hours between nine and five. The outcome of a game - whether it's a win or a loss - should never be random, but the result of a good, controlled game play instead.

2. KISS. Remember that acronym? It stands for Keep It Simple Stupid. We all know that programming a game is hard business, but believe us when we say we don't want to be reminded of it. The difficulty of programming a game should never be part of the game play so when possible, make the game easy to start, easy to navigate, and of course, easy to play. We're not asking for pre-school strategy here, but on the other hand, we don't want to feel as dumb as a pre-schooler either. Forget the hundred page manual. Nobody except the truly obsessed is going to read it anyway. Build your game for the average Joe and everyone will be your fan.

3. Add plenty of action. And add lots of it too. The more action you add to your game, the more attention players will pay attention to it. And the more that players pay attention to your game, the more addictive your game gets. For every action that a player's character makes, have the game react and then prompt the player for more.

4. Make the story a good one. Nothing is worse than playing a game only to wonder what you're doing and why. Purpose is and always has been a human obsession. But without it, we're left wandering... in the darkness... wondering bizarre things like how the house would look in a coat of bright pink paint. Don't give your players the opportunity to waste time like that. Give them a mission and make sure your game reminds them what the mission is at opportune times and why they must complete it.

5. Give us eye candy. But make it relevant. The graphics in a game shouldn't be distracting, they should make our eyeballs glaze over with satisfaction upon seeing them, and then salivate for more. Graphics should contain clues and entice us further and further into the game until we've beaten the thing.

6. Make it real. Fantasy games are okay, but what makes them cool is the fact that they're realistic. It's hard to get into something that isn't familiar or that there's no way we could ever experience. But if you can implement some reality into your games, players will appreciate it and relate to it on a whole new respectable level.

Monday, August 1, 2011

Designer We Love Ryan Jordan

Modern, structural and radical plays of color and texture are just a few words which came to mind when I first saw Designer Ryan Jordan creations .

Ryan Holds a Bachelor of Fine Art in Fashion Design from Parsons New School for Design,NYC. After interring and working for some of the biggest names in the industry: Alexander Wang, Prabal Gurung and most recently Tom Ford.

Ryan provocative approach to his womenswear Collection  is strong, sleek and sophisticated. Through sheer hard work and determination Ryan has garnered attention from some of the worlds top style bibles Lady Gaga Herself.

 "My collection gives a woman the freedom to embrace her sexuality in a quirky and  fearless position"Ryan Jordan


In designing his collection Ryan believes in the theme of contrast within his ideas, color palettes and textural treatments. The interplay between opposing characteristics brings interest to his work whether is drape versus structure or muted versus vibrant.

About his debut collection SS 2012  “Sexual Sensory”  Ryan Says : "
Ryan Jordan’s 2012 S/S Collection dives into the visual intimacies of the female form with a tongue-in-cheek attitude. It takes inspirations from the subtle sexuality of a woman’s breasts and amplifies it into a bold and daring garment which shows confidence while still remaining chic. Despite having and underlying sense of stimulation, the silhouette remains body conscious with higher waistlines and longer hemlines. Bold textures, clean angles and dauntless eroticism combine to create a complimentary contrast of simplicity and sexuality. With heavy emphasis on two contrasting concepts come a diverse color palette consisting of; green with envy, black lacquer, stark white and burnt sienna."



"I go with what stimulates me through my senses"Ryan Jordan














Lady Gaga in Ryan Jordan's Corset :


Lady Gaga in a  Ryan Jordan's Python Leather Skirt :

Credit: Ryan Jordan's Official Facebook Page 
             AGAR Apparel

Software Piracy
It's Best To Avoid It At All Costs

Like electronic identity theft, computer viruses, and the spread of other computer crimes, software piracy is on the rise. The problem with software piracy is that software costs make this illegal activity appealing to the end user. After all, who is it going to hurt? Rich software companies?? This article investigates software piracy as a whole and the impact that it has on the computer using industry.

The most vulnerable victims of software piracy are software businesses or independent programmers who create and distribute commercial software or shareware. We described shareware in another article, but because both commercial software and shareware require payment, they're the target of pirates who seek to make these kinds of programs free to use.

Depending on their binding legal agreements, licensing typically allows the use of a single program on a single computer. This set up is usually fine for a user who uses software at home on one computer. But in an environment where there are five, ten, twenty or more computers, buying a license for each computer can be down-right costly. So costly that the temptation to pirate a little software here and there can be pretty tempting.

Co-workers are familiar with this temptation and they're often the ones who "share" purchased software among those who need it. However the same temptation also prompts others to knowingly or unknowingly buy bootleg copies of commercial software or registered shareware. 

As tempting as it is, it's still illegal and the punishments/fines for sharing commercial or registered software is too much for one to bear. In recent news, "Yahoo China loses music piracy case (AP via Yahoo! News) A court has ordered Yahoo Inc.'s China subsidiary to pay $27,000 for aiding music piracy, the company and a music industry group said Tuesday."1 Additionally, "EU lawmakers approve prison terms, fines for major commercial piracy (International Herald Tribune) EU lawmakers voted Wednesday for legislation that would set prison sentences and fines for large-scale commercial piracy, but exempt patents and copying carried out for personal use." 2

Fortunately, there are alternatives. Schools can research student versions of commercial software or ask for a school discount. Just because school rates aren't advertised, it doesn't mean that they aren't available.  Freeware or open source software (also described in another one of our articles) is another alternative to pirating commercial-ware, as well as shareware. And using older versions of programs could additionally reduce the costs associated with commercial versions.

Up until recently, public opinion held little faith in freeware or open source software - often regarding it as low-quality knock-off's of better known commercial products. But if you take a good look at what's being offered at no cost, you may be in for a big surprise. The quality of today's freeware and open source software created a strong rift among the commercial community and it's literally driving the competition bananas! So much so, that even some well known software development corporations have joined the cause and built a few freeware open source products of their own!

If you can remember that there are hoards of alternatives to costly commercial software (and you make the effort to get it), you'll discover that you can keep up with the rest of the computer industry at a significantly cheaper cost than if you attempted to pay your way down the software aisle. Software piracy just isn't the answer.