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Showing posts with label trendsetters. Show all posts
Showing posts with label trendsetters. Show all posts

Thursday, August 25, 2011

Sporty Spice | Interview September issue

Karl Templer‘s inventive styling is given room to shine in Craig McDean‘s latest story for Interview. Taking classic sportswear and turning it on its head with quirky combinations, Templer creates a look that is futuristic and sporty. Julia Nobis, Katlin Aas,Aymeline Valade, Alyona Subbotina, Patricia van der Vliet, Milou Van Groesen, Ruby Aldridge and Corinna Ingenleuf look incredible in the mix of metallic fabrics, trendsetting textures and clear goggles.










Becoming-a-Video-Game-Expert


Becoming a Video Game Expert
You've Got The Skills, So Why Not?

If you find yourself playing video games day-in and day-out, you might be a prime candidate for establishing yourself as a gaming expert. All you need is a good knowledge of a wide range of games and gaming systems, and of course, a lot of patience. The rewards are phenomenal and in the end, you'll be a better person for it.

So what is an expert anyway? Just what is it that qualifies anyone to be an expert on anything? Since there aren't any colleges that offer degrees in this genre, we can qualify any gamer as an expert who has the qualities described above. So if you have the knowledge or ability to play a game skillfully - and you enjoy solving problems, you could probably claim the rights to an expert status.

Just be sure that you ensure your own growth in the gaming industry. Part of being an expert is admitting that there's always more to learn and in the gaming industry, this should never be a hard thing to pull off. By exposing yourself to new games and new game systems, you can turn every opportunity to play with one into an opportunity to learn more than what you already know. In doing so, you'll learn tons of new strategies and widen your resourcefulness as a point of help to others.

You could also make multiple efforts to collaborate with others involved with video games. Get off the game and get out into the public so that you can network and discuss your discoveries with others. Networking gives you the wonderful opportunities to share or swap secrets, teach others, and learn a little something new at the same time.  And the relationships that you build as a result are simply invaluable. There's probably no other way you could gain access to little known gaming secrets than to network among the best gamers around.

If you're completely dedicated toward becoming a gaming expert, consider taking some classes in game programming. Seek out and apprenticeship and find training programs that are offered in both your local area and the gaming industry as a whole. This is an excellent way to learn everything anyone would ever want to know about gaming, and its a good entrance into the gaming industry if you aren't too crazy about making a commitment to a full time gaming career.

You could also subscribe to gaming magazines, participate in online discussion boards, or sign up for book clubs that focus on gaming material.

Take note that your status as a gaming expert may not always be appreciated. Strong criticisms - whether right or wrong - come with the glory of being perceived as the "answer to everything." As an example, you may be rejected for an opportunity that you feel you're perfect for, or you may experience the spew of a less-than-experienced heckler. The first rule of thumb is to not take rejection or spew personally. People may be jealous of your position, or they may want to test you just to see how much you really do (or don't) know. The reasons behind these reactions to your assistance don't really matter as long as you're confident about the quality and value behind your help. A true expert looks past these things and they constantly look for ways to improve themselves.

Sunday, August 14, 2011

Brand We Love Vivetta By Vivi Ponti

VIVETTA is small Italian atelier offering perfect combination of clothing designs between girlish and rock and roll, whilst never compromises for the best quality.

VIVETTA was founded in 2008 by Vivi Ponti, its designer. Launched its first collection at the fresh lounge “who’s next” competition as the prestigious winner, it has rapidly emerge as one of the most sought after brands by young designers in Italy.


VIVETTA  designs are purely made in Italy both in material and production and now are stored in more than 20 multi-brands boutiques all over the world.




Vivi Ponti, the only designer and founder of VIVETTA .After graduated from Liceo Linguistico Le Mantellate in Florence, she joined Roberto Cavalli as assistant designer for 3 years and later as the head designer at Daniele Alessandrini for another 2 years then continued her study in Pattern at CF Paullo in Milan before entering a competition the fresh lounge “Who’s next” 2008 in Paris. Of course, she is the winner and that was when she launched the first collection of VIVETTA .


Collection Aw 2011-12:

















Credit: VIVETTA

What-Makes-A-Great-Game

What Makes A Great Game:
A Gentle Reminder for Programmers
It's easy to get lost in all the details of building a great video or computer game - so easy in fact, that we can forget the parts of a game that make them fun to play. The following serves as a gentle reminder of what prompts players to play games in the first place. Refer to this reminder in the event that you get bogged down or distracted with confusing C++ syntax, or lines and lines of Visual Basic statements and DLL structures.
1. Remember the player is the main character. Here's a secret between you and me: People play games to gain a sense of control. If you can manage to program your game in a way that puts the player in control, then you've already won half the battle. This doesn't mean to suggest that the game should be easy. It simply means that when a gamer runs home from school or drives home from work to play a video game, she wants to feel the control that she didn't have during the hours between nine and five. The outcome of a game - whether it's a win or a loss - should never be random, but the result of a good, controlled game play instead.

2. KISS. Remember that acronym? It stands for Keep It Simple Stupid. We all know that programming a game is hard business, but believe us when we say we don't want to be reminded of it. The difficulty of programming a game should never be part of the game play so when possible, make the game easy to start, easy to navigate, and of course, easy to play. We're not asking for pre-school strategy here, but on the other hand, we don't want to feel as dumb as a pre-schooler either. Forget the hundred page manual. Nobody except the truly obsessed is going to read it anyway. Build your game for the average Joe and everyone will be your fan.

3. Add plenty of action. And add lots of it too. The more action you add to your game, the more attention players will pay attention to it. And the more that players pay attention to your game, the more addictive your game gets. For every action that a player's character makes, have the game react and then prompt the player for more.

4. Make the story a good one. Nothing is worse than playing a game only to wonder what you're doing and why. Purpose is and always has been a human obsession. But without it, we're left wandering... in the darkness... wondering bizarre things like how the house would look in a coat of bright pink paint. Don't give your players the opportunity to waste time like that. Give them a mission and make sure your game reminds them what the mission is at opportune times and why they must complete it.

5. Give us eye candy. But make it relevant. The graphics in a game shouldn't be distracting, they should make our eyeballs glaze over with satisfaction upon seeing them, and then salivate for more. Graphics should contain clues and entice us further and further into the game until we've beaten the thing.

6. Make it real. Fantasy games are okay, but what makes them cool is the fact that they're realistic. It's hard to get into something that isn't familiar or that there's no way we could ever experience. But if you can implement some reality into your games, players will appreciate it and relate to it on a whole new respectable level.